Music In Video Games: Studying PlayK.J. Donnelly, William Gibbons, Neil Lerner Routledge, 2014. márc. 26. - 246 oldal From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music. |
Tartalomjegyzék
Musical Innovations and the Specter of Early Cinema in Donkey Kong and Super Mario Bros | 1 |
PicoPico Parties in Tokyo | 30 |
3 Nintendos Art of Musical Play | 51 |
4 Transcribing Musical Worlds or Is LA Noire a Music Game? | 77 |
Simultaneous Harp and Environmental Music in Two Legend of Zelda Games | 104 |
Silence Sound and Morality in Shadow of the Colossus | 122 |
Music and Sound Design in Psychological Horror Games | 138 |
Más kiadások - Összes megtekintése
Music In Video Games: Studying Play K.J. Donnelly,William Gibbons,Neil Lerner Korlátozott előnézet - 2014 |
Music in Video Games: Studying Play Kevin J. Donnelly,William James Gibbons,Neil William Lerner Nincs elérhető előnézet - 2014 |
Music in Video Games: Studying Play Kevin J. Donnelly,William James Gibbons,Neil William Lerner Nincs elérhető előnézet - 2014 |
Gyakori szavak és kifejezések
accompaniment action aesthetic arcade Atari audio available online avatar BIT.TRIP character chiptune chord cinema Colossus composed create cues culture diegetic digital games disjunction Donkey Kong dynamic early elements enemies environment environmental music Example experience Famicom Figure film music Final Fantasy Final Fantasy IX Final Fantasy VIII Game & Watch game designers Game Sound Game Studies game world game’s gameplay genre Guitar Hero harp Humpty immersion instrument interactive Iwai Japanese Karen Collins Legend of Zelda leitmotif loop Medieval Medli’s melody modules Music and Sound Music in Video musical object narrative Nintendo Entertainment System nostalgia ornament Pac-Man performance pico-pico pitches Place I’ll Return play player PlayStation Return to Someday rhythm score screen sequences signifiers silence Silent Hill song sonic sound design space style Super Mario Bros survival horror texture theme timbre University Press Video Game Music Videogame virtual visual Wagner’s Wagnerian Yokoi Zombies